Ground Level - 01

* DM *
 
Gathering yout cloaks about you, you head back up the hill, the rain quickly seeping through the cloak and into the layers beneath. As you look out again over the legendary Rappan Athuk, The Dungeon of Graves, you find that your nerves are no more settled by the light provided by the mostly obscured sun than the rain is blocked by your cloaks. An uneasy pause hits you as you stand there looking over the place where so many heroes are rumored to be laid to rest...heroes like yourselves...

You can't help but recall the legend of Rappan Athuk in your minds...

It is said, many hundreds of years ago, the forces of good allied to destroy the main Temple of Orcus in the ancient city of Tsar. With their Temple in ruins, the surviving high preists of this accursed demon-god fled the city with an army of enemies on their trail - an army of heroic fighters, clerics, and paladins led by Zelkor, a powerful wizard. The exact fate of these evil preists was then unknown, for not only did the remnants of the followers of Orcus disappear from all human reckoning, but so too did the army of light that followed after them. Some said that in the eternal scales the loss of so many good men was a fair price to pay to rid the world of so much evil.

The evil cult, however, had not been destroyed. The surviving preists and their followers instead settled on a hill near the Forest of Hope, a sylvan woodland near the Coast Road. They found a vast underground complex of caverns and mazes carving out a volcanic intrusion beneath the hill. There the priests of Orcus found the perfect lair to continue their vile rituals. For many years they carried on in secret, hidden from the light and from the knowledge of men.

Many years later, their underground delving completed, the evil preists erected a hideous mausoleum and a sunken graveyard atop the hill. It is believed that these graves are in fact the final resting place of the pursuing army of heroes that had been destroyed to the last man. Soon after the mausoleum was erected, the peaceful creatures of the wood began to vanish. Though many rangers and druids investigated these happenings, the cause of the creatures' disappearance was not immediately determined. Some years later, a powerful group of adventurers, led by Bofred, a high priest of Heironeous, investigated the evil happenings and found the sunken graveyard leading to a labyrinthine underground complex. Bofred and his companions found great hordes of evil creatures in the caverns beneath the graveyard. Though some of his companions returned from their expidition telling tales of fantastic treasure and ferocious monsters, Bofred himself was never seen again - presumed lost in the catacombes beneath the cursed mausoleum.

For the last one hundred years, ranks of adventurers swarmed to the newfound dungeon. Many fell prey to bandits and monsters in the surrounding wilderness. Of those adventurers who survived to reach the mausoleum and the sunken graveyard, rumors suggest that most were slain by guardians of green stone before they even entered the dungeon or that they perished on the very first level. Those rare few who return from deeper treks speak of horrible undead and of creatures that cannot be slain, All who have explored Rappan Athuk offer this one universal piece of advice: "Don't go down the well."


You steel yourselves against the unnatural chill that runs down your spine. You tell yourself that it's just the cold of the rain, and as Endrin plays a heroic anthem on his pipes, you can almost see the gleaming armor and flashing blades of the heroes of yore. You forget for a moment that they came here in vast numbers, with magics most powerful and you push to the back of your mind, that if legend be true...they lie below in the graveyard you now stand before.

You pick your steps carefully in the quickly softening earth as you make your way down the western side of the graveyard and towards the easternmost Mausoleum.

You notice as you approach the rear that it is made of a strange green stone that is unlike any you have seen before. It is cool and smooth to the tough and from the looks of it is very durable, as it shows no outer signs of wear. Moving around to the front reveals two rather plain iron doors, whose only markings are numerous scratchmarks all over the door, as if clawed relentlessly by something that desperately wanted to get in.
Well, what about the well?

Adrol
 
"I know the stories, but what if they are lies, told to keep grave robbers out. What if the well is the best way in? Maybe we should look there, before entering the buildings?"

Adrol starts edging that direction, but will wait for Crag's approval...
making a wish

Crag
 
"Adrol is right. The well could be another option for us, the least of the more obvious entrances. It could be dangerous but it could also be advantageous. We should take a look at this well..."
No matter

Endrin
 
Endrin does not care how he enters the tunnels below this graveyard, he is confident that his friends will be able to handle whatever path they choose. He continues his tune as the group discusses the well as an option.
Wisdom in old sayings

Shadow Lightfoot
 
Shadow looks at the well askance, "Unless I'm mistaken all that we know about this place comes from people who've entered and made it out alive. And I doubt they've any desire to return. So if they say stay away from the well I'm inclined to agree with them. I vote we stay away from it. The long speech is unusual for the 'fling as talking too much hurts his throat. When he finishes he takes out a water skin and takes a long drink.
To the well!

* DM *
 
6 for or neutral, 1 against. To the well it is...

Standing at the door of the Western Mausoleum, you turn your back on it and move a bit toward the center of the graveyard before heading north toward the well.

As you make your way north, you notice a cluster of mounds to the east. The small tunnels have openings about 3-foot in diameter that lead down into the darkness. At the mouth of the tunnels are pieces of cloth and small bits of what looks like bone.

Finally, at the far end of the graveyard, opposite the main mausoleum, you reach the ornately carved well. The finely crafted artwork of the well is diminished only by the horrific images of demons, devils and undead things that form the bas-relief carvings. Runes and scribbling adorn the spaces around these carvings. As you gaze down inside, you see large grooved scratches along the interior stones, as if something had tried to claw it's way up the sides. The well ends in water some 90 feet below. You believe that the well opens up into a larger cavern at the bottom.


Oh, Well

Mylaes Moonglow
 
Mylaes stands well back of the others as they approach the well.

"I have been warned to stay away from the well. I feel I must heed this warning, my friends. You may continue your search, but I will only stand here and keep watch of our surroundings."

He does just that, his bow in hand, scanning the perimeter of the party with his green, almond shaped eyes.
Standing out

Endrin
 
Until a decision is made about the well, Endrin will also remain back near Mylaes. The bard continues his tune, more vocally, as he uses his hands to ensure his crossbow is ready.

He will allow the others to do the inspection of the well and await further decisions.
The Fling's Observation

Nile
 
Velcor, wings now spread for balance, leans over Niles shoulder and peers down into the abyss of darkness. "My thoughts exactly, I don't like it one bit Velcor", says Nile as he turns to face the Halfling. "Shadow, I must agree, why post a warning if it were not dangerous?" Nile as he reaches into his spell component pouch for a bird feather. "I am all for creating my own destiny, but I don't think I want to find out why all that have explored here and survived have unanimously exclaimed, don't take the well."
Welcome Mat

Nile
 
"We would have to go down the well one at a time, if there is something down there the first person down would have to wait for help, and so on, and so on. Adrol, I could cast a fly spell on you if you want to go down and take a look around, but I don't think I will be following you down. I say we go through the front door, if there is one."
An Interesting Idea

Gregor_
 
Gregor raises an eyebrow at the proposition offered by Niles. "I have to admit I'm intrigued. The warnings against it would be enough to keep most would-be heroes out, the possibility of a less traveled back door may prove invaluable."

Gregor looks at Adrol, awaiting his decision.

Eh?

* DM *
 
As discussion around the well takes place and Endrin continues singing, you hear a rather loud thud as an old gravestone tips over some 15 yards away. Looking in that direction, you see domething duck behind an adjacent stone

Ready

Gregor_
 
Gregor's hand reflexively goes to his mace. Considering where he is, he moves it to his holy symbol and prepares to channel holy power should there be undead. "It appears we are not alone."
Taking cover

Endrin
 
Endrin hears the thud and swings around, continuing his ballad. He takes a position behind the nearest gravestone and readies his crossbow.
We Have Company

Mylaes Moonglow
 
Mylaes moves to the closest cover between himself and the fallen headstone. He knocks an arrow, and aims it towards the ducking figure, waiting.
Fly???

Adrol
 
Adrol listens to Shadow's protests... He thinks for minute, sizing up the halfling and fingering the rope spun around his shoulder. Then he remembers something and dismisses the thought.

"Don't worry, little one. You save Adrol, so I no let harm come to you. What you say Nile, Adrol fly?? How you do that? Adrol no have wings. Adrol heavy, not light like bird. I don't know... what if I break spell. I break things a lot sometimes."

As soon as the stone topples, however, the conversation is ended. Adrol drops his pack and readies his axe.
Friend or Foe?

Brother Gile
 
From behind the grave stone stands an armor clad figure. He looks upon the group, their weapons drawn, and quickly yells to them, "if you are on the side of light, don't attack, I am not a foe! I heard the song your friend is now singing, and I've come to seek who has come to these lands," he finishes, not taking out his weapon in hopes he won't have to use it.

He waits behind the stone for the responce of the group.
Hmmm...

Adrol
 
Adrol looks carefully at the armored figure rising from the graveyard. He seems to recognize the symbols festooning his armor. He gradually lowers his axe, but keeps it in his hand. He looks to Nile.

"He has wings... why not make him fly? He probably better at it than Adrol."

With that, Adrol turns to continue his inspection of the well.
Re: friend or foe

Crag
 
Crag turns to look at the newcomer,
"Who are you?", he grunts "and how did you get out here on your own?"


OOC: crag also casts detect evil.

OOOC: I love the picture of the well. Great job!
Identity

Brother Gile
 
"I am Brother Gile of Pelor," the man says, steping out from behind the stone, and holding a silver symbol of Pelor, worn around his neck, forward for all to make out. His tone turns more serious as he answers the second question however, "I am afraid I did not come here alone. Those who I came here with perished some days ago" he says sadly, and almost to quietly to make out.

"I saught refuge from our attackers, and have been there for some time. The song is what has stirred me, and why I have followed you here," he finishes, hoping to give some explanation for his actions.
Well Met

Mylaes Moonglow
 
Stepping out from behind the headstone he was taking cover from, Mylaes lowers his bow, replacing the arrow in his quiver. The elf bows towards the man of Pelor. The elf is pale and slight, with deep green eyes and long white silvery hair. An albino weasel skitters at the feet of it's master.

"I am Mylaes (mil-AY-us) Moonglow, weaver of arcane arts, and my friend here is Sylvus. Well met, follower of the Shining One. Your bravery can certainly not be challenged, though I must offer you my condolences for your fallen commrades."
Another Pelorite?

Gregor_
 
Gregor relaxes as he hears the stranger speak. Removing his hand from his holy symbol, he calls out, "I am sorry for your loss brother, but this is indeed a good omen! Another pelorite in this dank evil place... Pelor be praised, I am of the shining one as well! Please come closer. My name is Gregor, and I am most pleased to meet you. Tell me friend, what manner of beast attacked you and your party?"
The new guy

Shadow Lightfoot
 
Shadow watches Adrol inspecting the well and shakes his head. When the stranger appears Shadow ducks and tries to take cover. He draws his bow and nocks an arrow and takes aim at the stranger. Even when it seems he means no harm he does not lower his weapon. He waits to see what will happen.
Happenings

Brother Gile
 
Gile returns the Elf's bow respectfully, "yes, the loss has been troubling me for some days. Perhaps I am not as courages as I may seem," he replies.

Gile makes his way toward the group, trying not to appear threatening. When he finally reaches his fellow worshiper, he extends his hand to him, "indeed it is good to see a fellow worshiper of Pelor. I was begining to think I'd be alone in these lands for many days, I am lucky you came by when you did," he says when he gets closer.

"I fear it was undead that attack myself and my companions. I believe they may have been the guardians of the green stone talked about in the rumors I've heard, but I cannot be sure."
Gaining Entrance

Mylaes Moonglow
 
Nodding to Brother Gile, Mylaes listens to him speak of the undead that killed his companions. He sighs, shaking his head, and speaks quietly to the Pelorite.

"Brother Gile... might I ask how it was you and your companions entered the dungeon itself? I have heard tell that the well is a rather dangerous way in, though my companions seem to think I am overly cautious. Perhaps you could lend your aid to our cause and show us the way in? Or perhaps you might even like to renew your efforts in slaying the vile creatures within the dungeon, this time with us?"

Mylaes looks at the human his brow arched in inquiry. He glances at his friends to see what they think as well.
Other tricks

Adrol
 
Adrol stares into the well, thinking. He then turns and interjects into the conversation.

"What about trick to make person unseeable then make them fly? That way, if there is something down there, flying person will not be seen. Can you do that elfie?"
Let's get going...

Nile
 
Nile turns to brother Gile, "Welcome stranger my name is Nile, and the tiny dragon peeking over my shoulder is Velcor, we pleased to see a friendly face in this wretched wilderness. Hmmm... I wonder", Nile takes a step back and points at the well, "The well you see before you, have you heard any rumors about it?"

After Arol inquires about a spell of invisiblity, Nile adresses the elf, "Mylaes if you have a spell that can make Adrol invisible that would be a big help. If not, I think we should get moving. The longer we stay in one place the more likely we are to be found, and I think the odds of finding more friendly faces in this graveyard have just dropped", Nile pulls his cloak down over his head just enough to keep the rain out.
Nod

Endrin
 
Endrin does not stop his singing, he only nods in the priest's direction. He remains in his position by the gravestone, until the current Invisible flying barbarian is settled.
The Dungeon

Brother Gile
 
Gile shakes his head to the Elf, "I fear we never made it inside the actual dungeon, the party was ambushed before hand.

"I've heard the rumors of the well, and the warnings not to go in. Personally, I would suggest you all take the time to look else where before resorting to the well as an option. It, in and of itself may not be so dangerous, but it may lead into an area of the dungeon that is,"
he says in responce to Nile.

"However, if your party's resolve is to go in, I would not mind sharing the power of Pelor with you. I have nothing that can make you completely invisible, but I could make seven of us invisible to undead, and I also have a ward against evil prepared.

"I would be honored to join your ranks,"
he continues to the Elf, "that is, if no one objects."
Object?

Gregor_
 
Gregor, snorts and claps the fellow cleric on the back, "Object?!? Not from me! Why you wouldn't believe how rewarding it is praying nightly with Adrol here. That's him with his head down the well. I'm sure you'd love it. Why this evening when we settle for the night, I'll give you two some time to get aquainted. As far as I'm concerned, welcome aboard. It'll be nice to have a fellow in the faith to speak to."
Welcome

Mylaes Moonglow
 
WIth a smile and a nod to Brother Gile, Mylaes speaks only one additional word to the man.

"Welcome."

Turning towards Nile and Adrol, Mylaes looks a bit dissappointed, and shakes his head.

"I have a spell that might turn many of us, in a certain range, invisible to the normal eye, but unfortunately I did not select that spell this day. I say we heed Brother Gile's warnings, and look for an easier way in. Perhaps that large mausoleum holds an easily accessable entrance? Though our numbers have been bolstered by the holy man of the Shining One, I still fear the well, friends. Though, as I am sure you know by now, I am willing to follow your lead wherever it takes me."
Almost convinced....

Crag
 
"Not so fast...", Crag interjects

"You seem truthful cleric among other things. But I would have a look at your companions. Where did you say the battle was fought? Also, if undead killed your group, why then did you not use your spells and charms to help?"


Undead

Brother Gile
 
The Cleric sighs and looks at Crag, "indeed I did use much of my strength, even engaging in melee to hold them back. The problem was, we were simply not prepared," he says, shaking his head and looking down slowely, "or at least I wasn't. It's hard to come to lands like these for the first time and know what to expect. The problem was quantity, we were simply to out numbered to defeat them."

The Cleric takes a deep breath and continues, "the battle was faught a short distance from the mausoleum, which is where I took cover. I don't know if the bodies remain, it's hard to say what the undead could have done to them." The Cleric slammed his fist into his open palm, "By the power of Pelor, I should have tried harder! ...instead I ran for cover, hoping to make a stand later, rather than then," he says, slowely shaking his head, his hands relaxing at his sides.
New party member

Nile
 
Nile turns to repond to Brother Gile, "The more the Merrier. We need another fighter and healer. You are more than welcome to join the party."
My turn

Endrin
 
Endrin struggles within himself. He does not yet trust the cleric, and he hates for the party to lose the advantage he gives them through song, but he needs to ease his own mind.

The music stops, leaving the silence of the graveyard, for all to hear. The bard immediately breaks it with his own barage of questions, "Excuse me, but I did not catch from where you have travelled from. I am well travelled, maybe you have heard of me, or I of you, or your lost companions. If so I would be honored to prepare a ballad in honor of a fallen friend. I am Endrin the "Eloquent". The questions run together, expressing the anxiousness he is feeling.

"Who were you travelling with? and if I may, what sort of undead caused the demise of such a group, I don't really like undead too much, and would like to be prepared, for surely they know we are now here and will be coming shortly." Endrin ends his questioning and looks to Gile for his answers. He barely realizes how rudely he has just interigated the man before him, though he does expect his questions to be answered.
......

Crag
 
** EDITED June 7, 2002, 5:25 pm **

"I still would like to see the battle remains by the masoleum. You may come with us for now, its safer than being alone."

Crag decides to leave the conversations for the moment apparently satisfied, although a hint of distrust is still in the knights voice....

Turning to Nile he says calmly, "If you are unwilling to check the well that is understandable my friend. But we should get moving soon, if not this well then the main entrance it shall be."





Taking a hint

Adrol
 
Adrol looks up from the well, a little disappointed.

"I had terrible dreams before we left about that mausoleum and its green gaurdians. I was hoping to avoid them, but you are all smarter than Adrol, so I will listen. To the front door it is... come bird-head you are welcome with Adrol if Crag and Gregor like you. You can pray with us, we will have a whole church soon. What do you say Lightfeets? Can bird-head travel with us?"
The new guy

Shadow Lightfoot
 
Shadow watches all of this unfold with the string on his bow pulled taught. At Adrol's question he rises from his knelling position and in a hoarse whisper says, "I suppose.....for now." Shadow leaves his questions unasked however and he slowly lessens the pressure off the bowstring, holding the bow and arrow deftly with one had he uses the other to push back the hood of his cloak enough for Brother Gile to get his first good look at the 'Fling's face. It's horribly scarred and disfigured, from what you couldn't imagine. He waits to see the Priest's reaction.
Companions

Brother Gile
 
The Cleric turns to Endrin, regaining some of his posture, "I cannot say I have heard of you friend, but I cannot say I have had the opportunity to get into much of local lore. Aside from what I have learned of this place, and the evil within. As for my companions, I cannot say I knew them well. An interesting trio. They had strength and courage, but I fear what they may have needed was a sense of guidance. Perhaps I was to eager to find what was here, and didn't take the time to organize, and prepare myself, and them, for what was to come.

"Two of them had spent some time in a militia near by, where escapes me at the moment, but they had some experience in combat. There was a younger fellow too, lived a hard life on the streets from what I understood. Not a group I would have preferred to go with, but it is the Shining One who leads us where we must go, and I am not one to argue with that. They wanted to go to Rappan Athuk for the stories of treasure inside, and I knew they would probably need help, if this place was as gruesome as they said it was. We sailed here from Mithril, hiking through the hills until we got here.

"Getting here was the easy part though, we encountered little trouble. We were here but a few hours when,"
he bit his lip, thinking back on what happened. "I remember ghouls, they seemed to have come out of a fog, surrounding us. There must have been, nearly a dozen of them, maybe more. And something more foul too, I can remember... the stench" he says, his eyes wondering as he begins to remember just what happened. "...it must have been from a ghast, or maybe a few ghasts, I can't remember, I... I can't remember clearly. I remember... I used my strength and power to try to turn them back, and got a few to run, but they were upon us too quickly. My companions were quickly overwhelmed, I found myself trying to heal them, while trying to fend off the undead at the same time. It simply didn't work. Before I knew it, the two fighters were gone..." he pauses for a moment, his eyes darting left and right as he thought. "I... I can't say what happened to the rogue... whether he tried to escape or... or was taken down, I can't remember. The rest is just a blur, I remember running, and barely being able to at that, stumbling over dirt and stones, and finding the mausoleum, and barring the door closed."

The Cleric seems to come out of his daze, "oh, yes, of course, I think I can lead you to the battle field, it should be somewhere back that way," he says pointing south, looking over his shoulder.

He turns back to Endrin, and says quitely, "I have to thank you though. If it weren't for your music I may not have found the strength to come out of my self made tomb. Hard to say whether you are who you say you are, or a messanger from Pelor, sent to give me renewed strength."

Gile thanks those who welcome him with a curtious nod, and a blessing of Pelor, "may the light follow you, and keep you safe in your journies."
Halfling?

Brother Gile
 
The Cleric had all but missed the Halfling completely. As he turns to see him, withdrawing his hood, his face frowns upon the scars. Perhaps the most skilled healing hands of Pelor would be able to help him, he says to himself, feeling quite inadquate.

He decides not to say anything, not knowing how to bring it up politely, instead giving the halfling a nod of his thanks.
Cautious

Endrin
 
Satisfied, for now, Endrin lowers his crossbow, and gives a nod of approval to the priest. He is still not comfortable with this place and "finding" someone alive done here was not expected. Endrin will keep his eye on Brother Gile, just in case. He knows that some others feel the same as he and this brings some calm to the bard.

"Let's go check out this battle site and let us be ready." Endrin adds as he returns to his music of inspiration.

Another inspire courage song.
To the site

* DM *
 
You turn you back on the well, some more hesitantly than others. Moving south along the eastern side of the cemetaty and into the eastern wing where the battle was to have taken place. By this time the steady rain which has not eased a bit, penetrates the final layers of your clothing and leaves you dripping in the steady downpour. A blinding flash follwed by a deafening boom as a bolt of lightning splits the sky behind you and shakes the ground as it touches down near the well area.

You stand some 60 or so feet before the eastern mausoleum. It too is made of the strange green stone as the first you encountered on the western side.
The Battle

Brother Gile
 
Gile points just ahead, "the battle took place just over there. We should hurry though, I wouldn't want to be caught out here... again," he says, giving his surroundings a nervous glance.
Watching

Gregor_
 
Gregor doesn't much care for the idea of coming back to a place confirmed to kill of groups of adventurers, but does so to satisfy the dubious.

Keeping an eye out, Gregor says, "Well...those of you who don't believe my fellow Pelorite, go see your scraps if there are any left...I've no desire to see their remains or be caught in another ambush, please be quick about it."

That said, Gregor keeps watch, looking around him and staying VERY alert.
I don't think so...

Nile
 
The little Gnome stops abruptly noticeably irritated and confused, “Are we really going survey areas were we believe another party was slaughtered? The idea becomes less and less appealing every time I think of it. If any of you don't trust Brother Gile then this course of action would certainly not make much sense. I am not a lamb to be led to the slaughter, and I have no interest in acquiring first hand knowledge about how the massacred party before us befell such a fate. I will be staying here with the Gregor." Nile pulls the feather he has been holding close to his chest. After a few words of arcane magic, the Gnome begins to float. "I would much rather perish kicking down the front door than out searching for a place to get ambushed."

OOC: I cast fly (70 MINS)
No need

Endrin
 
Endrin does not move farther into where the battle took place, he doesn't need to actually see evidence of death. With his crossbow still in hand and loaded he watches through the curtain of rain searching for potential danger.

He to hopes that the group moves on to get indoors soon, the rain taints the beautiful sound of his pipes. If they were not to expertly crafted, they would be worthless by now.
Water water everywhere

Crag
 
** EDITED June 10, 2002, 5:16 pm **

Crag pauses at Gregor’s and Niles comments a bit surprised and looks at them through his dripping visor, “I want proof that this man is telling the truth. A simple look at the battle sight would convince me that at least the battle was fought. I will not blindly allow anyone to call me friend and ally without questioning them first. In this land even the dead can be mistaken for the living.”

The rain pelts down off his armor giving him a rather haunted look in a place full of stone monoliths and tombs. He looks at the area and nods his head. “At any rate, in this damned rain and our positioning, you are right indeed, it would be dangerous to descend into that area. I’ll take your word for it Gile, I suggest we hurry and move on to the main entrance on the eastern side and enter the cursed dungeons.”



OOC: Let's rock!

Out of the Rain

Brother Gile
 
Trying not to get the clearly unintential, yet still somewhat hurtful remarks get to him, Gile nods.

"It will do my nerves well to get out of this rain," he says, preparing to follow the group as he ducks his head down as if to take cover within his armor from the penetrating rain.
Don't take it personal

Adrol
 
Adrol, looking at the new priest among them, speaks.

"If Gregor and Crag believe, I believe. We are just cautious at a place of such evil, Gile. Rain not bother me, though. This the cleanest I been in weeks. But I am anxious to get to crushing evil skulls! Let us go!"

Adrol falls in with Crag as they head toward the first objective.
On then

Mylaes Moonglow
 
Not particularly set on looking at the remains himself, Mylaes nods at the suggestion to seek out the main mausoleum. As he shivers slightly as the cold rain soaks through he says to himself as he walks off, "Even a mausoleum would be better than this damnable rain..."
To the Main Mausoleum

* DM *
 
OOC: There's a lot here to take in. Just because I moved you past something in the post, don't be afraid to interact with it. I'll be happy to resolve any actions/questions along the way.

Leaving the mausoleum behind, you travel deeper into the graveyard, traveling closer to the center. You soon come upon a place that looks to have been more recently disturbed than the surrounding graves.

Nine graves lie filled with fresh earth and makeshift markers. Some of you recognize a few of the famous names, legends of your own time...a grim forshadowing of things to come. Past the nine, lies a tenth grave, freshly dug, but it remains empty. Towering over it is a marble gravestone bearing the inscription, "Gregor, Cleric of Pelor. From light unto darkness, his faith was not enough."

Continuing on, you notice, to the south, more of the strange burrow mounds. The opening is about three-foot in diameter and pitch black. Bits of bone and cloth can be seen around the opening. You think you see two dark eyes gleaming from within, but after a blink they are gone. Probably just your eyes playing tricks on you...

Finally, reaching the center, you come across a statue. It is a life-size statue of a dwarf on a 4 x 4 stone block. He looks to have been a great warrior. Dwarven runes adorn the front of the pedestal. (if you speak dwarven, pass me a note if your character decides to read it.)

You continue your journey southward to the main mausoleum...

Before you is a huge stone building, it's outer side carved in a grisly bas-relief of demons, devils and other creatures of the underworld. Hundreds of skulls have been carved into the stone. The building extends fully 60 feet and is over 40 feet wide. There is a set of carved stairs leading down to a set of huge iron doors. Illuminated but shadowy, you can see numerous demonic statues ringing the top of the building in various threatening poses. They appear to be made of the strange green stone as the mausoleum. The little light provided causes shadows to fill the eye sockets of the obscene statues. You can't help but feel uneasy as their wicked faces stare down at you...


Death to a Pelorite?

Brother Gile
 
Upon reaching the gravestone marked as Gregor's, Gile's face turns quite serious. Whether the inscription truly was a prophecy didn't strike Gile as he put a hand on Gregor's shoulder, "these are but idle threats of evil. By Pelor's will you will live my brother, and I shall have your back," he says, looking from Gregor, back to the grave. He released his hand from Gregor's shoulder, and moved on.

Upon reaching the "main gate," Gile looks upon the statues and carvings of demons and other fiends and allies of evil. He closes his eyes tight, bowing his head and placing his hands together, "by the will of Pelor, and with Pelor's strength we walk into the lands of evil. And by the light of Pelor, and Pelor's divine power, we shall be impervious to the temptations and strengths of evil. Pelor bless us, and bring us all the strength so that we may find our way of such an unholy and demonic place such as this. We shall not falter in the strength of your will, and we will serve the light with unending courage and valor. Protect us oh Shining One, as we bring with us the word and power of light." After a brief silence, and a deep breath, Gile opens his eyes and moves his hands back to his sides, looking again upon the unholy building with mixed emotions.
tombs

Crag
 
Crag passes the strange tomb and shakes his head, "By Cuthberts arms...this place is be-deviled. It tries to play with our minds and toy with us. It would be best to ignore such things."

As he nears the dwarven statue he looks at it but cannot read the dwarven writings. He looks around to see if anyone recognizes the writing but if not he quickly loses interest.


OOC: anyone like to take a look at this statue? my stats for searching etc. are not too good....

Shiver

Gregor_
 
A cold chill runs up Gregor's spine when he sees the grave's inscription and while the graveyared was eerie, the first tinge of real fear touches his heart. Those around him notice that he is noticably pale. He closes his eyes and rests his hand on his holy symbol for a moment as he stands at the foot of the grave.

After a short while he turns away, saying nothing.
Pickin it up.

Endrin
 
Endrin meanders around the graves, looks to the statue, unable to read it. He sees Gregor noticeably shaken by the stone bearing his name.

The bard's tune should be in full swing now filling everyone with the confidence and courage they need to move on. To make a special effort as Gregor finishes his prayer Endrin lays his hand upon his shoulder and tosses in the deeds of the cleric along their journey so far, into the song. With a smile that beams into the cleric's heart, he continues to inspect the area, now concentrating on the carvings on the building.
Stand aside...Rogue coming

Shadow Lightfoot
 
** EDITED June 12, 2002, 9:09 pm **

Shadow's eyes narrow when he sees the tomb with Gregor's name on it, "Seems like something knows we're coming. I wonder how it knows?" He looks around a bit suspiciously but says nothing else about it. He walks over to the statue and kneels down in front of it and wipes the insciption off with the edge of his cloak so he can read it a bit better. Leaning in close he reads aloud, "Blessed is he who spares these stones. And Cursed be the man who moves my bones."

Not looking around to see anyones reaction he gives the statue a thorough search.

OOC:Got a 29 on the search.
The Statue

* DM *
 
Searching the statue reveals what appears to be a small drawer. It is near the base, under the runes.
What have we here?

Shadow Lightfoot
 
Finding the compartment Shadow gives a look for traps going over it very, very carefully....twice.



OOC:got a 23 on the first and a 26 on the second
No traps

Shadow Lightfoot
 
Satisfied that there are no traps, Shadow gingerly opens the door to the compartment. "Hello? What have we here?" He reaches in and pulls out a large iron key, about 5 inches long, with a complex head about an inch square. He holds it up so that everyone can get a god look at it. Looking it over himself he says, almost talking to himself, "I'd really hate to have to try and pick whatever lock this fits into."
Soaking Wet

Nile
 
Nile now drenched from the rain opens Velcor's feed pouch and pulls out a strip of meat. "Here boy", Nile says as he opens the flap on the Haversack. Velcor peeks his head out quickly to feed, "I hope it's the front door key boy, this storm is getting worse". Velcor quickly retreats to the dry compartment of the sack, wishing he was already inside.
Let's try that key!

Nile
 
The Gnome now irritatingly impatient prompts the Halfling to action, "Come on Shadow, let's try that key on the front door"
Good find

Mylaes Moonglow
 
Mylaes claps Shadow on the back as he holds up the key. "Good find my friend. If not the front door, I'm sure that will come in handy at some point."
Waiting around

Gregor_
 
Gregor grows tired of waiting around and begins walking to the door. As he reaches the stairs, he pauses and readies his mace, activating it's shock power, "Nilzzak!"

His mace shrouded in electricity, he makes his way down the stairs with the intention of seeing if the door is open.

Should anyone wish to jump in, feel free.
Inevitable

Adrol
 
Seeing that confronting this fear was inevitable, Adrol readies his axe, activating its crackling fire.

"You be careful, holy man. Adrol have bad dreams about this place... I think we should all be ready."

He studies the mausoleum carefully, searching for any signs of movement.

Agreed

Brother Gile
 
Gile nods his agreement to Adrol, "I've learened to be ready after making one mistake. And it seems you all do a good job of being cautious," he says, with no hint of hostility or annoyance.

He removes his shield from it's position tied across his back, and readies his mace in his right hand as he follows behind Gregor.
Hold on there padner!

Shadow Lightfoot
 
Shadow grasps Gile's arm, "Wait here until I'm finished checking the door,Shadow says in his raspy whisper, "I don't want it to get too crowded." You detect a hint of bitterness in his voice. He turns and follows Gregor down the stairs to check out the door.
Very well

Brother Gile
 
Gile nods, relinquishing his position in line to let Shadow through to check for possible dangers. His shoulders sag and he lets his mace hang from his hand, leaving room for anyone else who might prefer to take a lead position before he moves forward.
The door

Shadow Lightfoot
 
With a mumbled thanks Shadow heads down to the door before he even so much as touches it he turns to gregor, "Make sure you keep back from the door while I check it over, wouldn't want you to bump me and acidentally set something off." Again his words are tinged with bitterness. He waits until Gregore is clear before he checks the door over.

OOC: got a 25 on the check
Standing guard

Endrin
 
Endrin takes up a position at the top of the steps. "Ignite" the bard says sending flames around his crossbow and bolt. The magical flames burning even through the rain. Endrin, with continued verse, watches Shadow check the door. His heightened reflexes have the bard on edge, waiting, wanting to react to anything.
Keeping Clear

Gregor_
 
Seeing the halfling advance to do his checking, Gregor back off a bit giving him plenty of room.
Who's paying attention?

* DM *
 
As Shadow searches the door for signs of traps, things move subtiley in the shadows. I need everyone to make a spot check, DC:19. If you succeed go ahead and roll for initiative. For those that fail, go ahead and roll init anyway but note that you didn't make the spot check and I'll include you when appropriate.
See something?

Endrin
 
As Endrin fights the rain, he strains his eyes. The Cat's Grace spell he used is really building up his adrenaline. Peering between drops, he sees movement and almost has to hold back his body, which wants to react to what his mind has not even processed yet.

Spot check = natural 20
Initiative = 19 + 9 = 28

Remember bard song will give everyone +1 to their attack and damage rolls in combat, as well as +2 bonus for mind effecting spells.
Whats that?

Brother Gile
 
Gile sees Endrin, straining to spot something, and turns to see what he has spotted.

Spot Check: 22 (19 rolled, +3 wisdom)
Initiative: 7 (6 rolled, +1 dex)

Whawhozits?

Gregor
 
Completely unaware, the only thing that Gregor spots is Shadow's backside.

Spot Check: (9 + 3 wis)12
AC Flat Footed: 18

Init: 20 (14 +2 dex +4 improved init)

Hey! Watch it buddy

Shadow Lightfoot
 
As Shadow works on the door he catches movement in the corner of his eye. He also gets the distinct feeling that SOMEONE is checkin him out.



OOC:23 on the spot and 18 for Init.
Waiting...

Mylaes Moonglow
 
Mylaes follows the lead of the others and keeps his eye on the party's surroundings as Shadow checks the door of the large, green stoned mausoleum. Sylvus, the albino weasel, skitters near the elf's feet, sniffing the ground.

Mylaes Spot 15
Sylvus Spot 9
Initiative 9
Hey, what's that

Adrol
 
Despite his clear trepidation at standing in the forboding place, Adrol's combat-addled brain evidently gets the better of him and he begins picking at a large scab on his forearm... oblivious to his surroundings.

OOC: Spot=11, Init=3... It's been nice knowing you.
Huh? What was that noise?

Nile
 
Nile, lost in the moment, begins to daydream. Nile subconsciously senses movements in the darkness, but the movements instantly became part of his daydream. A summer breeze blowing trees in the wind, noises turn into the sound of leaves fluttering as the summer wind blows them to and fro like an ebbing tide.


OOC:
I missed the Spot check
Spot Check - 17
Init -11
I've got a really bad feeling about this!
looks

Crag
 
Crag moves towards the door as he spouts, "Crius".

His sword glows blue as he looks around in anticipation of danger.

OOC:
spot 16
ini 3


Round 1...

* DM *
 
Some of those below, tense before the unknown, glance up at the top of the mausoleum. As you stare upwards, the cold, mildy lumanescent, black gemed eyes of the stone guardians stare back. It is then that you notice the clawed hands open and wings extend as they launch their attack.

OOC: Endrin leads the round. Initiave order is posted in it's thread, please note your position and post when your turn is up.
Let it begin!

Endrin
 
Endrin's sharp eyes sees the first movement on the top of the building. The statues overlooking the party are not really statues.

Endrin's song get's louder, as he sees the danger. Almost as if signaling the beginning of an event the bard let's loose a flaming bolt to one of the creatures. He hopes this will be enough to alert the others of the situation at hand.

Endrin isn't sure if Adrol or Nile sees the danger so he moves in with them allowing the three to protect each others back.

To hit = 32 (20+12)
Critical? = 14 (2+12)

Damage = 7 + 2fire = 9
Use dodge on statue he shot at. (+1 AC)
Can't pull up map from here. He shot at one on the corner of building closest to him. I believe he moved 5 ft. forward.

First Down

Stone Guardians
 
S3

The stone guardian to the East of the doorway Steps off the roof and lands with a crunch near Gregor. The creature's claws squeal on Gregor's shield but fail to bypass it. Undaunted, it presses the attack thrusting foreward with it's spiked head and piercing the cleric's chest (crit! 10 points)
Moving in

Stone Guardians
 
S4

The Guardian that Endrin just shot looks down at the embedded arrow and it's glowing eyes focus on the still singing bard. Pushing off the mausoleum's east corner it soars over the party, and lands behind Crag, nearly hitting his helment in the landing. It's claws reach for Endrin, but only manage a grazing scratch (2 points).
The East Wing

Stone Guardians
 
S6

Another from the East side of the Mausoleum lifts off and lands beside Brother Guile and in front of Crag, effectively flanking him. The best in can manage however is a shallow wound on the holy warrior due to his heavy armor (3 points).
Continued...

* DM *
 
Continue posting in Ground Level - 02.

Shadow is up.