Part 2: Player Character Information | ||
CONTENTS Home Part 1: Intro Part 2: PC Info Part 3: Spells Part 4: Adventure Part 5: Encounter Part 6: Monsters Part 7: Treasure Part 8: DM |
How to create a player character
The basic steps in the OD&D game for
generating a character is summarized below (taken from the original basic
set booklet): 2. Choose a class; note special abilities and spells. 3. Adjust scores as desired; note bonuses for high scores. 4. Roll hit points. 5. Roll for money; equip character. 6. Find Armor Class, attack, and saving throw numbers. 7. Name the character.
Strength - strength and muscle
power. Prime req. for Fighters, Elves, Dwarves, Halfings
Character Classes
Dwarves
Dwarves are short, stocky demi-humans about
four feet tall.
Special Features
Elves Elves are slender, graceful demi-humans with delicate features and slightly pointed ears. They are 5 to 51/2 feet tall and weigh about 120 pounds. They can be dangerous opponents, able to fight with weapons and magic spells as well, but prefer to spend their time feasting and frolicking in wooden glades. They rarely visit the cities of men. Elves are fascinated by magic and never grow tired of collecting spells and magic items, especially if the items are beautifully crafted.
Special Features
Fighters Fighters are humans who train for battle. It is their job to fight monsters and to protect weaker members of a party. Great heroes such as Herecles were fighters.
Special Features
Halflings Halflings are small, good-natured demi-humans averaging only 3 feet in height and weighing about 60 pounds. They are outgoing but not usually brave, seeking treasure as a way of gaining the comforts of home which they so dearly love.
Special Features
Magic-Users Magic-Users are humans who, through study and practice, have learned how to cast magic spells. Merlin the Magician was a famous magic-user.
Special Features
Thieves Thieves are humans who are trained in the arts of stealing and sneaking. They are the only characters who can open locks and find traps without using magic to do so. Due to these abilities, a thief is often found in a normal group of adventurers.
Special Features
Alignment Three basic ways of life guide the acts of both player characters and monsters. Each way of life is called an alignment. Players may choose the alignments they feel will best fit their characters. The alignments give guidelines for characters to live by.
Lawful - can be considered a "good"
person.
|